ZNN Presents: an Art Tutorial by Our Very Own Sendrax

Dominic Faux here again,

If you’ve been following us for a while now, you may recognize the little shrew above as ZNN’s very own Sendrax. He’s a great little artist and he’s bringing something special to the table. But I’d like to get back to that in just a second.

As many of you are aware, NaZoWriMo is taking a while to conclude. I apologize for the delay and would like to state that we are close to putting up our finale for it.

Alright, now that I’ve mentioned that, I’d like to show you a little something Sendrax worked hard on for all of you viewers! He’s made a really cool art tutorial, and this appears to be just the first of many! There’s quite a lot of info, and it might seem a bit daunting at first glance, but with help from the ZNN team, we’ve got a special tutorial focusing on geometric decomposition (turning a character into shapes so it’s easier to draw them).

Anyways, I don’t want to keep you from this tutorial all day, I really enjoyed reading over it, and I hope you all do as well!

Check it out after the break!
Dominic Faux, Signing off.

6 Comments

  1. I used Adobe illustrator to do all this tutorial but ,basically, any vector software should be very useful to do these geometric shapes.

    Try "inkscape", this one is free, and even if I have not used it yet, I can take a look at it in case you need some help.

    Here is the link:

    https://inkscape.org/en/

  2. Don't know why, but I've never actually used shapes to start a base…I just mimic what's already in my reference sketch straight off. The proportion thing is very useful though, very difficult to get something looking right if you eyeball it entirely.

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